WINDOWS / MOUSE & KEYBOARD
Get into the battle.
A quick start for the current development build. Microsoft Store publication, pricing and final hardware requirements are pending.
Your first five minutes
- Start with United Kingdom and choose Free Play for unlimited resources. This mode is session-only.
- Choose your CONTROLS preset on the deployment screen. Map Drag moves the map with left drag; Classic RTS uses left drag to box-select.
- Build your city and bases. Use BUILD ROADS to connect clear streets with a start and end click. Select a factory for vehicles or a barracks for troops, then recruit. Production takes time even with unlimited resources.
- Use optional build peace while you prepare. Weapons are locked until peace ends. Press Enter or START BATTLE NOW to begin fighting.
- Press Y to find detected enemies or a known objective. Select your troops and right-click to move and engage. Select a soldier or vehicle and press F to take direct control.
Build roads in three steps
- Open the BUILD tab and choose BUILD ROADS. Click a start on clear land or an existing street.
- Move the mouse to the end. Check the preview: green is valid, red is blocked. The panel shows the new road length, Funding and Materiel cost. Click to commit; an ordinary operation pays for new pavement.
- Hold Shift when clicking the end to continue from that junction. Right-click or Escape finishes placement. Middle drag and the minimap still navigate.
Roads snap to nearby streets and form connected corners. Keep the whole route clear of buildings, water, active runways and taxiways. Use existing bridges rather than drawing new spans across water. Buildings cannot be placed on reserved roads.
Ordinary roads must connect to an existing street and save with the local operation. Free Play also permits isolated roads, uses unlimited resources and remains session-only. Aircraft keep their separate airfield and mission controls; road placement does not turn a runway into a street.
Mouse and keyboard
Change the preset in CONTROLS before deployment or in the Escape pause/options menu. The default is Map Drag · left drag moves map.
| Control | Action |
|---|---|
| Left click | Select a friendly unit or building. |
| Left drag / Shift + left drag | Map Drag preset: move the camera / box-select troops. |
| Left drag / middle drag | Classic RTS preset: box-select troops / move the camera. |
| Wheel / visible zoom buttons | Zoom the command view. |
| Double-click / Shift + double-click | Select matching friendly units in view / add them to selection. |
| Right-click | Order selected troops to move and engage. With the road tool active, cancel road placement. |
| BUILD ROADS / start click / end click | Preview and build a connected road. Shift-click the end to continue; Escape or right-click cancels. |
| Shift + right-click | Append up to eight waypoints for ground troops or surface ships. Aircraft use their mission controls. |
| Minimap left-click or drag / right-click / wheel | Navigate / order selected troops / switch local and full-theatre scale. |
| Y / L / I / X | Find enemy / last friendly attack location / idle army / hold selected forces in place. |
| F / V | Enter or leave direct control / change the direct-control camera. |
| WASD / mouse / left button in direct control | Move / aim / fire. |
| Enter / Escape | End build peace / pause and open options. |
| M / F11 | Mute or restore audio / toggle full screen. |
| Ctrl + S / Ctrl + L | Save / load an ordinary operation. Session-only modes do not write campaign progress. |
Common questions
I cannot find the enemy.
Red unit marks are detected contacts; cyan marks are your forces. Recruit or move reconnaissance. Y cycles detected enemies and falls back to a known objective when none are spotted. Known enemy headquarters are separate objectives. Hidden or submerged hostile units are not red contacts.
My soldier or tank will not fire.
Check whether build peace is still active. Enter ends it. In direct control, aim with the mouse and use the left button. The selection panel reports peace, reloading and ammunition status. Normal operations may need resupply; Free Play includes infinite ammunition and the existing survival assist.
How do I reach another city or country?
Use MAP or WORLD to open the geographic atlas. Choose a country, then a city or built base. A built-site action returns to the local battlefield. The tactical minimap navigates the current theatre.
What is the simplest graphics setup?
Use the Performance option and a lower 3D sharpness setting in graphics options, then test on your machine. Low-end performance work is ongoing; no minimum frame rate is promised. Include your processor, graphics adapter, resolution and chosen settings in a performance report.
Does the game need an AI subscription?
The core game does not. The optional Commander is off by default. If you enable it, your own OpenAI API account and credits are needed for explicit requests. Review each proposal before Apply. Read the privacy notice first.
Can I buy or download it here?
A public release is not announced. This page provides development information and support. The Microsoft Store product and release process are pending; there is no purchase or public executable download here.
Report a problem
Email [email protected] with the development build/version, your Windows version and hardware, the mode you were playing, and the few steps that reproduce the issue. An actual screenshot helps.
Remove API keys, credentials and unrelated personal information before sending logs or screenshots. Do not send a music library or private files. Support cannot recover session-only Free Play progress after the game closes.
Updated 10 October 2026 · Game privacy · Development status